

For all the beloved characters of Street Fighter, Phoenix Wright, Tekken, and other classic series, it's a way to celebrate their unique personalities and provide the player with a ton of entertaining what-if scenarios. The biggest factor in enjoying Project X Zone 2 is to recognize it for what it is. In a world where sales figures are the master and commander of the development train of games, Project X Zone doesn't mind being what may be the most gratuitous piece of fan service ever, even at the risk of lower sales.


If you don't adore the iconic characters from the franchises of Capcom, Sega, and Bandai Namco, it's going to be hard to understand why these games are unique. Both series can be loosely described as tactical role-players, where you move characters around on a grid-based map and then resolve fights using a sort of super-simplified fighting game pastiche.The Project X Zone series is above all else, a nostalgic romp. Pairing up other characters with similar backdrops usually produces equally fun results, although our favourite has to be the team-up between Yakuza and Shenmue characters – with knowing references to the two franchises’ shared roots and, of course, the whereabouts of sailors.Īs well as being a direct sequel, Project X Zone 2 is also a follow-up to 2005 PlayStation 2 title Namco X Capcom, which was never released in the West. And the best thing is the way they’re always matched up, such an early stage featuring multiple different ninja characters from multiple different games and companies – all talking shop and comparing notes. There are more cameos beside that (these aren’t spoilers, as everyone is shown in the anime intro), as well as Nintendo-owned characters from Fire Emblem and Xenoblade Chronicles.
